How to Play

The object of Loopy is to form a loop with your chips. The rules are simple:

  1. Players alternate turns placing chips on the game board. Red moves first. As in Tic-tac-toe, once a chip is placed, it cannot be moved.
  2. To negate the advantage of going first, the second move by red cannot be on the same color square as the first.
  3. Loops are formed by imaginary connections between adjacent and diagonally-adjacent chips of the same color. To count as a loop, the connections must fully enclose at least one square on the game board, regardless of whether or not that that square is occupied by a chip of either color.

Additional Information

Technical Notes:

  • If you don’t see a graphical representation of a game board above, or if the graphics appear mangled in some way, it probably means your web browser doesn’t support some feature of the JavaScript language that I used to implement Loopy. Try upgrading to the latest version of your browser software.
  • The computer play speed depends on the Computer move strength setting in the menu, as well as on the speed of your computer and browser software. If you have a slow computer or are using a slow browser, the Stronger menu setting may not be practical.
  • Please feel free to email me (at the address given elsewhere on this web site) if you notice any bugs or problems with this implementation.

About the Game:

  • I came up with the idea for Loopy at about the age of 12 or 13, though I didn’t add rule #2 until many years later. (The concept for the game is so simple that I wouldn’t be surprised to learn that others may have independently had the same idea first, however.)

This page copyright © 2016 Edward A. Morris.  Created June 16, 2016.  Last updated June 16, 2016.